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Equipment for Living

Teachers
Rosalie Yu, Charles Berret
Guests
Rut Karin Zettergren
Date
Section 1: March 26, 2025 to May 28, 2025
Section 2: March 28, 2025 to May 30, 2025

(10 classes)
Time
Section 1: Wednesdays, 1-3:30pm ET Section 2: Fridays, 9-11:30am ET
Location
Online (Zoom)
Cost
$1200 Scholarships available learn more...
Deadline
Applications open until February 2, 2025

Apply Now

Description

The critic Kenneth Burke once called literature “equipment for living.” He viewed poems, proverbs, plays, and novels as “a ritualistic way of arming us to confront perplexities and risks.” But is this insight limited to literature? This class examines media technologies as equipment for living, in the broadest possible sense, and to apply this theory to digital image-making and world-building.  Each week, students will focus on a particular role that technology can play in everyday experience, personal reflection, social life, creative practice, and efforts to understand our world. As equipment for living, media technologies may immerse us in the narratives, symbols, moral concerns, conceptual structures, and political groundwork of a particular cultural setting and historical moment. This is why media technologies are such powerful means of expression, and also why they require critical scrutiny and reflection on how they affect our lives.  This is a class for people who want to explore theories of art, literature, photography, cinema, and digital media while applying these theories through creative practice. Classes will begin with lectures and discussions of weekly readings that explore the many roles of media technologies as equipment for living—from communication and persuasion to dreaming and imagination. The second half of class will shift to lab exercises with a more narrow focus on image-making as equipment for living. These exercises will start with photography, then 3D imaging, and finally we will use these digital assets for world-building in a 3D game engine (Unity). The class will culminate in a creative project or essay on your choice of topic.

Images courtesy of teachers and guests.

Course of Study

Week 1: Introduction - Equipment for Living

Week 2: Communication and Persuasion

Week 3: Memory and Reflection

Week 4: Ritual and Identity

Week 5: Collaboration and Community

Week 6: Dreaming and Imagination, Part 1

Week 7: Dreaming and Imagination, Part 2

Week 8: Travel and Navigation

Week 9: Final Project Workshop

Week 10: Final Project Presentations

Expectations

Time & Workload
  • Students can expect to spend three to four hours each week doing readings (15-30 pages) and take-home image-making assignments.
  • During the last three to four classes, our focus will shift toward practical exercises and final projects.
  • Students can expect to engage with a variety of theories of art, media, and technology for reading and discussion.
Technical Experience
  • Interest or skill in image-making and 3D technology is encouraged, but prior experience is not required.
  • For non-native speakers of English: we care deeply about making this an inclusive classroom. We will spend class time breaking down the texts, and we will also share strategies (like screen-readers) to make the material accessible to everyone.
Materials
  • A computer made in the last four years with access to the admin password to install software.
  • A smartphone or other digital camera.
  • External hard drive for backups (optional).
Learning Outcomes
  • Your final assignment can be either a written essay or creative project using digital images and a 3D game engine (Unity).

Is this class for me?

This class may NOT be for you if you:

  • Are not a human being. This class does not cater to AIs, robots, and other virtual beings unconcerned about the human condition.

Meet the Teachers & Guests

teacher

Rosalie Yu

Rosalie Yu is a Taipei-born artist and researcher who uses sculptures, videos, and installations to re-examine apparent errors that exist at the margins of post-colonial society and perception. Her work centers on the deliberate and creative misuse of tools to make visible the norms of engagement that continuously construct our identity. She teaches at NYU Tisch’s Collaborative Arts and ITP.

she/her · website · instagram

teacher

Charles Berret

Charles Berret is a writer and interdisciplinary researcher working in visualization, human-computer interaction, cybersecurity, and the history of information technologies.

Any · website

guest

Rut Karin Zettergren



How do I apply?

Apply Now

Applications open until Applications closed on February 2, 2025.

You can expect to hear back from us about the status of your application on February 18, 2025. Please email us at admissions@sfpc.study with any questions you have.

How much does it cost to attend?

For 10 classes, it costs $1200 + processing fees, for a one-time payment. We also offer payment plans. Participants can schedule monthly payments of the same amount. First and last payments must be made before the start and end of class. *Processing fees apply for each payment.

SFPC processes all payments via Withfriends and Stripe. Please email admissions@sfpc.study if these payment options don't work for you.

Applicant FAQ

For more information about what we look for in applicants, scholarships, and other frequently asked questions, please visit our applicant FAQ.

Interested in more learning opportunities at the School for Poetic Computation? Join our newsletter to stay up to date on future sessions and events, and follow us on Instagram and Twitter. Support our programming through scholarships. Get in touch over email.